Clang Library Path Mac

by Angel Leon. March 17, 2015; August 29, 2019.

Clang, change dependent shared library install name at link time. Ask Question Asked 5 years ago. I don't want to modify DYLDLIBRARYPATH or such other environment variable.? Macos dynamic-library install-name. Defining Framework path relative to executable in gnu/clang compiler on mac. Make MATLAB Mex search for a library in a. If you already have libc installed you can use it with clang. $ clang -stdlib = libc test.cpp $ clang -std = c11 -stdlib = libc test.cpp On macOS and FreeBSD libc is the default standard library and the -stdlib=libc is not required. If you want to select an alternate installation of libc you can use the following options. LLVM Download Page Git Access. Clang for Mac OS X; Clang for FreeBSD10 AMD64; Clang for FreeBSD10 i386 Clang for. Mac OS/X universal tarball with llvm-gcc 4.0 and all other LLVM tools This is most useful if you want a no-fuss drop-in replacement for Apple GCC. Clang-3.2, clang-3.3, clang-3.4: AddressSanitizer binaries don't work without explicitly setting DYLDLIBRARYPATH → libclangrt.asanosxdynamic.dylib has incorrect dylib id comment:7 Changed 6 years ago by cooljeanius (Eric Gallager).

Feb 18, 2011  I've tried repeatedly installing jzmq on Mac OS X. Whatever I do, I hit a brick wall with this exception: java.lang.UnsatisfiedLinkError: no jzmq in java.library.path I have successfully installed (pkg-config and) libzmq and libjzmq into. 'libc' C Standard Library. Libc is an implementation of the C standard library, targeting C11, C14 and above. All of the code in libc is dual licensed under the MIT license and the UIUC License (a BSD-like license). New Documentation Coming Soon!

Include Paths

On the compilation phase, you will usually need to specify the different include paths so that the interfaces (.h, .hpp) which define structs, classes, constans, and functions can be found.

With gcc and llvm include paths are passed with -I/path/to/includes, you can pass as many -I as you need.

In Windows, cl.exe takes include paths with the following syntax:/I'c:pathtoincludes you can also pass as many as you need.

Some software uses macro definition variables that should be passed during compile time to decide what code to include.

Compilation flags

These compilation-time variables are passed using -D,e.g. -DMYSOFTWARE_COMPILATION_VARIABLE-DDO_SOMETHING=1-DDISABLE_DEPRECATED_FUNCTIONS=0

These compilation time flags are by convention usually put into a single variable named CXXFLAGS, which is then passed to the compiler as a parameter for convenience when you're building your compilation/make script.

Object files

Path

When you compile your .c, or .cpp files, you will end up with object files.These files usually have .o extensions in Linux, in Windows they might be under .obj extensions.

You can create an .o file for a single or for many source files.

Static Library files

When you have several .o files, you can put them together as a library, a static library. In Linux/Mac these static libraries are simply archive files, or .a files. In windows, static library files exist under the .lib extension.

They are created like this in Linux/Mac:

ar -cvq libctest.a ctest1.o ctest2.o ctest3.o

libctest.a will contain ctest1.o,ctest2.o and ctest2.o

They are created like this in Windows:

LIB.EXE /OUT:MYLIB.LIB FILE1.OBJ FILE2.OBJ FILE3.OBJ

When you are creating an executable that needs to make use of a library, if you use these static libraries, the size of your executable will be the sum of all the object files statically linked by the executable. The code is right there along the executable, it's easier to distribute, but again, the size of the executable can be bigger than it needs to.. why? because, sometimes, many of the .o files, or even the entire .a file you're linking against might be a standard library that many other programs need.

Shared Libraries (Dynamic Libraries)

Clang Library Path Mac

So shared or dynamic libraries were invented so that different programs or libraries would make external (shared) references to them, since they're 'shared' the symbols defined in them don't need to be part of your executable or library, your executable contain symbols whose entry points or offset addresses might point to somewhere within themselves, but they will also have symbols whose entry points are expected to exist on shared libraries which need only be loaded once in a single portion of the operating shared memory, thus not just making the size of your executable as small as it needs to be, but you won't need to load the library for every process/program that needs its symbols.

On Linux shared files exist under the .so (shared object) file extension, on Mac .dylib (dynamic library), and in Windows they're called .dll (dynamic link libraries)

2020-4-5  Your user library instantly populates in your user folder; Unhide Folders to See User Library and a Heck of A Lot More! Another command we can leverage is the Unhide Keystroke of Command+Shift+Period. Find user library folder mac. 2020-4-6  In this article, you will find different methods to reveal the hidden Library Menu and access the Library Folder on your Mac. Access Library Folder On Mac. The Library Folder on your Mac contains Preference Files, Caches, and Application Support Data. While regular Mac users may not find the need to access the Hidden Library Folder, advanced. It's not clear why Apple decided to hide the user's Library folder, but you have multiple ways to get it back: two Apple provides (depending on the version of OS X you are using) and one in the underlying file system. The method you use depends on whether you want permanent access to the Library folder or only when you need to go there.

Another cool thing about dynamic libraries, is that they can be loaded during runtime, not just linked at compile time. An example of runtime dynamic libraries are browser plugins.

In Linux .so files are created like this:

  • -Wall enables all warnings.
  • -c means compile only, don't run the linker.
  • -fPIC means 'Position Independent Code', a requirement for shared libraries in Linux.
  • -shared makes the object file created shareable by different executables.
  • -Wl passes a comma separated list of arguments to the linker.
  • -soname means 'shared object name' to use.
  • -o <my.so> means output, in this case the output shared library

In Mac .dylib files are created like this:

clang -dynamiclib -o libtest.dylib file1.o file2.o -L/some/library/path -lname_of_library_without_lib_prefix

In Windows .dll files are created like this:

LINK.EXE /DLL /OUT:MYLIB.DLL FILE1.OBJ FILE2.OBJ FILE3OBJ

Linking to existing libraries

When linking your software you may be faced with a situation on which you want to link against several standard shared libraries.If all the libraries you need exist in a single folder, you can set the LD_LIBRARY_PATH to that folder. By common standard all shared libraries are prefixed with the word lib. If a library exists in LD_LIBRARY_PATH and you want to link against it, you don't need to pass the entire path to the library, you simply pass -lname and you will link your executable to the symbols of libname.so which should be somewhere inside LD_LIBRARY_PATH.

Tip: You should probably stay away from altering your LD_LIBRARY_PATH, if you do, make sure you keep its original value, and when you're done restore it, as you might screw the build processes of other software in the system which might depend on what's on the LD_LIBRARY_PATH.

What if libraries are in different folders?

If you have some other libbar.so library on another folder outside LD_LIBRARY_PATH you can explictly pass the full path to that library /path/to/that/other/library/libbar.so, or you can specify the folder that contains it -L/path/to/that/other/library and then the short hand form -lbar. This latter option makes more sense if the second folder contains several other libraries.

Useful tools

Sometimes you may be dealing with issues like undefined symbol errors, and you may want to inspect what symbols (functions) are defined in your library.

On Mac there's otool, on Linux/Mac there's nm, on Windows there's depends.exe (a GUI tool that can be used to see both dependencies and the symbol's tables. Taking a look at the 'Entry Point' column will help you understand clearly the difference between symbols linking to a shared library vs symbols linking statically to the same library)

Useful command options

See shared library dependencies on Mac with otool

See shared symbols with nm (Linux/Mac)With nm, you can see the symbol's name list.Familiarize yourself with the meaning of the symbol types:

  • T (text section symbol)
  • U (undefined - useful for those undefined symbol error),
  • I (indirect symbol).

If the symbol is local (non-external) the symbol type is presented in lowercase letters, for example a lowercase u represents an undefined reference to a private external in another module in the same library.

nm's documentation says that if you're working on Mac and you see that the symbol is preceeded by + or - it means it's an ObjectiveC method, if you're familiar with ObjectiveC you will know that + is for class methods and - is for instance methods, but in practice it seems to be a bit more explicit and you will often see objc or OBJC prefixed to those methods.

nm is best used along with grep ;)

Find all Undefined symbols

My C++ code compiles but it won't link

Linking is simply 'linking' a bunch of .o files to make an executable.

Each one of these .o's may be compiled on their own out of their .cpp files, but when one references symbols that are supposed to exist in other .o's and they're not to be found then you get linking errors.

Perhaps through forward declarations you managed your compilation phase to pass, but then you get a bunch of symbol not found errors.Make sure to read them slowly, see where these symbols are being referenced, you will see that these issues occur due to namespace visibility in most cases.

Perhaps you copied the signature of a method that exists in a private space elsewhere into some other namespace where your code wasn't compiling, all you did was make it compilable, but the actual symbol might not be visible outside the scope where it's truly defined and implemented.

Function symbols can be private if they're declared inside anonymous namespaces, or if they're declared as static functions.

An example:

Here, when I read the code of Network::TxMessage::handle(..) there was a call to FlushStateToDisk, which was declared in main.h, and coded in main.cpp. My TxMessage.cpp did include main.h, compilation was fine, I had a TxMessage.o file and a main.o, but the linker was complaining.

The issue was that FlushStateToDisk was declared as a static, therefore only visible inside main.o, once I removed the static from the declaration and implementation the error went away and my executable was linked. Similar things happen when functions are declared in anonymous spaces in other files, even if you forward declare them on your local .h

In other cases your code compiles and you get this error linking because your library can't be added using -lfoo, and adding its containing folder to -L doesn't cut it, in this case you just add the full path to the library in your compilation command: gcc /path/to/the/missing/library.o .. my_source.cpp -o my_executable

Mac Clang Format

Reminder:

Clang Library Path Mac Os

DO NOT EXPORT CFLAGS, CPPFLAGS and the like on your .bash_profile/.bashrc, it can lead to unintended building consequences in many projects. I've wasted so many hours due to this mistake.